Free tools for A/B tests, ROAS, retention, and live ops. Built from 10 years running mobile games at scale.
| Feature / Initiative | Reach % | Impact | Confidence | Effort | T-Shirt | RICE Score |
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| Feature | Impact (1–10) | Confidence (1–10) | Ease (1–10) | ICE Score |
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Weights must sum to 100. Customize criteria for your team.
Rate each feature on Functional (present) and Dysfunctional (absent) satisfaction.
Prior: Beta(1,1), uninformative. Updates on observed data.
Day · CPI · Installs · Spend · Revenue Day 0 · Revenue Day 1 … Revenue Day N · D0 ROAS · D1 ROAS …| Day | Proj. ARPU/Install ($) | ROAS % | Status |
|---|---|---|---|
| Load data to see projections | |||
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Load cohort data to see automated analysis.
I've spent the last 10 years building products and systems in the games industry, designing features and digging into data to ship titles like Summoners War: Sky Arena, Disney Heroes: Battle Mode, and Legendary: Game of Heroes. Today I lead product strategy at PerBlue, working across our full portfolio, from early prototypes through live ops and monetization in scaled titles.
PM Dispatch came out of a simple frustration: every new role meant rebuilding the same spreadsheets and stat calculators from scratch. So I built the tool I wish had existed when I was starting out, all the prioritization frameworks, significance tests, and growth models a PM actually needs, in one place, free.
Building products that reach millions. PM Dispatch is the free toolkit I wish I had when I started.
Bug, idea, feature request, or just a thought. I read every message. PM Dispatch is built in public and your input shapes what gets built next.
A newsletter about live ops, mobile game monetization, and growth. Frameworks and case studies from a CPO who has shipped them in production.
No spam. Unsubscribe any time. Written by an actual PM, not AI.
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| # | User | Streak 🔥 | Tool Uses | Member Since |
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3 questions · 2 minutes each · Real PM scenarios