Prioritization frameworks, A/B statistics, growth models, sample size calculators, gaming industry news, and more — all in one place, no login required.
| Feature / Initiative | Reach % | Impact | Confidence | Effort | T-Shirt | RICE Score |
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| Feature | Impact (1–10) | Confidence (1–10) | Ease (1–10) | ICE Score |
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Weights must sum to 100. Customize criteria for your team.
Rate each feature on Functional (present) and Dysfunctional (absent) satisfaction.
Prior: Beta(1,1) — uninformative. Updates on observed data.
Day · CPI · Installs · Spend · Revenue Day 0 · Revenue Day 1 … Revenue Day N · D0 ROAS · D1 ROAS …| Day | Proj. ARPU/Install ($) | ROAS % | Status |
|---|---|---|---|
| Load data to see projections | |||
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Load cohort data to see automated analysis.
Product leader with 10+ years building mobile games at scale. Contributed to multi-million dollar franchises including Summoners War: Sky Arena, Disney Heroes: Battle Mode, and Legendary: Game of Heroes.
At PerBlue I lead product strategy across multiple live titles. I've soft-launched 10+ games, from prototype and design through soft launch, live ops, and long-term monetization optimization.
I built PM Dispatch because I kept rebuilding the same spreadsheets and stat calculators in every role. This is the tool I wish existed when I started — all the prioritization frameworks, significance tests, and growth models in one place, free and without friction.
Building products that reach millions. PM Dispatch is the free toolkit I wish I had when I started.
Bug, idea, feature request, or just a thought — I read every message. PM Dispatch is built in public and your input shapes what gets built next.
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3 questions · 2 minutes each · Real PM scenarios